metal acid ball displace


I wanted to learn about how to use displace, mapping and some other things in 3ds Max. Underneath you can see the most important maps I created for 3ds Max and a Photoshop tutorial. There is a big difference between how the image came out of the render and the final image after the post-production in Photoshop.


metal acid ball 3ds max viewport


metal acid ball maps


acid metal ball before after


Above you can see a before/after image with and without the post-production. Below you can see a tutorial where I show how I did it.


metal acid ball photoshop tutorial



snow mountains trees skyscraper


An attempt at making realistic mountains with Mudbox and World Machine.

I was not sure if I wanted to make a day or a night version of this image. So I did both. :-)

I kind of like the drawing I did. As with other buildings I have designed, I will probably reuse this form in the future for another experiment.

I made the mountains with Mudbox, World Machine, 3ds Max and Vray. Some maps I distracted from World Machine are super interesting to play with, like the flow map.

The diffuse map is a combination of the height map, the flow map and one simple stone texture.
I applied the snow mask as a mask for a snow material on top of the base material. (I used a VrayBlendMtl for this)


Realistic mountains night version


Mountains snow trees viewport


Snowy mountains production detail


Flow map world machine


snow and flow maps detail 01



Project Mega


In December 2009 I wanted to give 3D software a chance and I discovered Google Sketchup. It was love at first use. I just couldn’t believe I didn’t tried this earlier and I spent every bit of my spare time on it.

I was addicted. I was like a junky who suddenly discovered a new kind of superdrug that reduced all the other drugs to nothing. I dreamed about the endless possibilities: the imaginary cities and buildings I was able to draw.

The contrast between working with pencil and paper and 3D software is enormous. Drawing big buildings with a pencil is an incredible time-consuming task. With 3D you can easily change the proportions of all of your elements at almost any stage in the design process. You can also easily repeat elements, try-out different lighting methods, colors, shapes and so on.

The project above was my very first project in 3D and I spent countless hours working on it. I often worked on details that no one will ever notice. My mind would only have peace if everything fitted perfectly with round numbers for all of the dimensions.

I try to fight this kind of extreme perfectionism everyday.



Project Mega blueprint




Project Mega 3